Worker State Values

How this works

For each worker formation, we computed the empirical win rate: the actual fraction of games won by teams with that formation, across all 60,223,272 game-state observations from 182,447 quality-filtered Killer Queen games. Each observation contributes once as blue and once as gold, marginalizing over all other factors (berries, snail, maidens, queen lives, opponents).

Hover over a worker icon to see how the win rate changes when that worker dies or gets upgraded, and how the formation performs on each map.

WorkersWin%Freq%Count
72.1%0.29%177,283
68.6%1.32%793,365
68.2%0.95%569,502
66.9%0.28%170,269
64.4%4.88%2,941,772
64.1%0.68%411,139
63.2%2.17%1,306,971
63.1%0.94%564,170
59.2%5.79%3,488,169
59.0%5.41%3,257,600
58.7%4.37%2,630,734
57.5%0.20%119,292
56.8%0.29%176,324
56.6%0.11%66,961
55.7%0.18%108,214
54.6%12.47%7,507,394
54.3%1.22%734,885
54.0%0.15%90,617
53.9%2.67%1,605,834
53.9%0.13%79,308
51.3%1.80%1,085,609
50.9%4.89%2,943,914
49.5%1.42%852,777
48.5%8.04%4,839,099
46.4%5.74%3,454,229
46.1%7.44%4,480,718
40.7%9.72%5,855,777
39.1%0.34%202,216
38.9%6.56%3,951,417
38.4%1.85%1,111,188
30.1%7.54%4,541,778
Low frequency states (4) — fewer than 0.1% of observations each — 104,747 / 60,223,272 total (0.17%)
69.5%0.02%13,060
63.7%0.09%54,044
42.3%0.03%21,029
37.1%0.03%16,614
WorkersWin%Freq%Count
75.3%0.21%35,249
72.0%1.48%245,995
70.4%0.14%22,989
68.8%0.82%135,490
68.2%0.10%16,902
65.6%1.86%308,404
65.5%6.20%1,028,882
63.2%0.36%60,031
62.9%0.91%150,336
60.9%0.32%53,009
60.2%4.68%776,436
58.8%5.35%887,669
58.7%6.48%1,074,389
57.4%0.22%35,721
57.0%0.24%39,980
55.9%0.25%41,931
55.4%0.59%97,444
54.3%13.46%2,232,301
53.4%2.77%459,154
51.4%3.81%631,316
49.9%1.31%217,817
49.6%1.87%310,542
47.7%7.82%1,296,153
46.3%7.00%1,160,606
45.9%7.23%1,198,919
39.6%10.47%1,736,705
36.7%0.94%155,791
36.0%4.71%781,402
28.9%8.18%1,355,884
Low frequency states (6) — fewer than 0.1% of observations each — 36,615 / 16,584,062 total (0.22%)
81.5%0.02%2,915
57.4%0.03%4,557
52.8%0.04%6,089
47.3%0.04%7,429
34.9%0.09%15,070
34.6%0.00%555
WorkersWin%Freq%Count
71.4%0.26%46,442
68.1%1.29%226,786
67.5%0.31%54,771
66.8%0.84%147,892
65.0%4.52%797,502
63.4%2.27%399,400
63.2%0.84%148,846
62.9%0.70%123,627
60.5%5.11%901,248
59.3%5.39%951,067
59.0%4.62%814,076
58.3%0.15%25,594
57.8%0.16%28,531
57.6%0.12%20,823
55.8%0.28%49,571
55.6%12.07%2,128,038
55.4%0.15%26,457
54.6%2.41%424,312
53.6%1.48%260,233
52.5%0.17%30,846
51.4%1.45%255,315
50.9%1.91%335,918
50.6%5.23%921,773
48.4%6.89%1,214,271
47.8%5.62%990,206
46.3%7.88%1,389,774
40.8%9.23%1,627,465
39.8%7.81%1,377,103
38.2%0.51%89,684
37.5%2.37%417,617
29.8%7.77%1,370,641
Low frequency states (4) — fewer than 0.1% of observations each — 34,603 / 17,630,432 total (0.20%)
67.0%0.02%3,927
60.5%0.09%15,449
41.0%0.04%6,822
35.0%0.05%8,405
WorkersWin%Freq%Count
71.3%0.55%89,826
69.0%1.42%234,350
66.8%1.79%295,077
64.6%0.46%76,474
63.8%1.15%189,333
63.2%5.61%922,354
62.5%0.12%19,364
62.4%0.88%145,031
61.2%2.97%487,887
59.3%5.83%959,514
57.7%6.41%1,053,848
57.3%5.05%830,932
55.3%0.28%46,269
54.2%0.18%30,319
53.7%12.36%2,032,463
53.1%2.48%408,159
53.1%0.17%27,518
53.0%0.16%25,943
51.8%1.65%271,300
51.7%0.12%20,167
49.0%5.72%940,829
48.9%0.15%24,273
48.7%1.78%292,792
47.7%1.12%183,821
47.0%7.40%1,217,301
45.3%7.45%1,224,789
44.4%4.35%715,620
38.7%7.31%1,202,383
38.4%6.73%1,106,548
37.6%0.42%69,571
36.8%2.06%338,596
28.4%5.78%951,531
Low frequency states (3) — fewer than 0.1% of observations each — 16,178 / 16,450,360 total (0.10%)
64.9%0.04%5,916
40.7%0.02%4,095
37.3%0.04%6,167
WorkersWin%Freq%Count
71.3%0.17%16,035
69.3%0.86%82,450
67.4%0.54%51,770
64.7%1.16%111,280
63.3%0.19%18,100
62.5%6.23%595,585
61.9%0.27%25,507
61.8%1.11%105,908
61.8%0.79%75,655
61.4%2.02%193,034
59.4%0.42%40,504
57.3%2.19%209,290
56.2%2.50%239,082
55.1%11.66%1,114,592
54.9%3.37%322,449
54.9%3.29%314,209
54.6%4.71%449,996
53.1%0.22%20,956
51.1%11.63%1,111,374
48.0%0.29%27,891
47.3%6.98%667,236
47.2%1.08%103,099
46.6%6.15%587,797
44.2%2.08%199,184
43.9%13.49%1,289,224
41.2%7.18%686,364
34.6%9.04%863,722
Low frequency states (8) — fewer than 0.1% of observations each — 36,125 / 9,558,418 total (0.38%)
73.2%0.00%302
71.2%0.09%8,429
69.8%0.06%5,766
62.0%0.02%2,329
49.6%0.02%1,487
46.2%0.08%7,433
39.6%0.08%7,696
34.1%0.03%2,683

Characters (priority order)

Skull (highest)
Abs
Stripes
Checkers (lowest)

Upgrades (highest to lowest)

Speed warrior (+ lightning)
Warrior (wings + sword)
Speed drone (+ lightning)
Drone