listed card | number of times Storm+1 offered in card rewards while listed card in deck | mean model score change when listed card is removed | # times removing listed card causes model to skip Storm+1 | # times removing listed card causes model to take Storm+1 | |
---|---|---|---|---|---|
Static Discharge+1 | 72 | 9.0 ± 1.0 | 10 | 0 | |
Electrodynamics | 119 | 8.3 ± 1.0 | 17 | 0 | |
Self Repair | 125 | 6.3 ± 0.7 | 6 | 0 | |
Loop+1 | 115 | 5.6 ± 0.6 | 14 | 0 | |
Capacitor | 106 | 5.1 ± 0.7 | 8 | 1 | |
Self Repair+1 | 81 | 4.8 ± 0.7 | 5 | 0 | |
Static Discharge | 52 | 4.6 ± 0.9 | 8 | 0 | |
Echo Form | 108 | 4.3 ± 0.6 | 5 | 0 | |
Zap+1 | 326 | 4.1 ± 0.3 | 27 | 2 | |
Dualcast+1 | 158 | 4.1 ± 0.5 | 8 | 0 | |
Biased Cognition | 65 | 4.0 ± 0.8 | 5 | 0 | |
White Noise | 70 | 3.8 ± 0.6 | 5 | 0 | |
Loop | 59 | 3.5 ± 0.7 | 6 | 0 | |
TURBO | 63 | 3.2 ± 0.8 | 4 | 0 | |
Capacitor+1 | 88 | 3.1 ± 1.1 | 11 | 3 | |
Defragment | 69 | 2.8 ± 0.5 | 1 | 0 | |
Boot Sequence | 68 | 2.6 ± 0.6 | 3 | 2 | |
Buffer+1 | 72 | 2.5 ± 0.6 | 1 | 0 | |
Dualcast | 641 | 2.4 ± 0.2 | 25 | 0 | |
Leap | 112 | 2.1 ± 0.4 | 10 | 1 | |
Sweeping Beam | 118 | 2.1 ± 0.4 | 6 | 1 | |
Strike | 715 | 2.0 ± 0.1 | 20 | 4 | |
Biased Cognition+1 | 58 | 2.0 ± 0.9 | 3 | 1 | |
Charge Battery | 210 | 1.7 ± 0.3 | 4 | 0 | |
Sunder+1 | 68 | 1.6 ± 0.5 | 2 | 1 | |
Electrodynamics+1 | 70 | 1.3 ± 0.7 | 3 | 1 | |
Ball Lightning | 330 | 1.2 ± 0.3 | 10 | 0 | |
Go for the Eyes | 105 | 0.8 ± 0.5 | 1 | 1 | |
Steam Barrier | 65 | 0.7 ± 0.7 | 1 | 2 | |
Strike+1 | 104 | 0.7 ± 0.3 | 1 | 1 | |
Chill | 103 | 0.6 ± 0.4 | 1 | 1 | |
Defend | 755 | 0.4 ± 0.1 | 6 | 6 | |
Barrage | 74 | 0.2 ± 0.6 | 2 | 2 | |
Zap | 478 | 0.2 ± 0.2 | 5 | 2 | |
Coolheaded+1 | 94 | 0.2 ± 0.5 | 2 | 1 | |
Coolheaded | 219 | 0.1 ± 0.3 | 4 | 1 | |
Seek | 89 | 0.1 ± 0.4 | 0 | 0 | |
Melter | 50 | -0.0 ± 0.7 | 0 | 1 | |
Beam Cell | 65 | -0.1 ± 0.7 | 1 | 2 | |
FTL | 85 | -0.2 ± 0.5 | 2 | 2 | |
Cold Snap | 277 | -0.5 ± 0.2 | 2 | 1 | |
Defend+1 | 114 | -0.6 ± 0.4 | 1 | 3 | |
Defragment+1 | 226 | -0.7 ± 0.3 | 4 | 3 | |
Glacier | 196 | -0.8 ± 0.5 | 1 | 7 | |
Ball Lightning+1 | 67 | -0.8 ± 0.7 | 0 | 3 | |
Hologram | 85 | -0.9 ± 0.5 | 0 | 1 | |
Core Surge | 88 | -0.9 ± 0.3 | 0 | 1 | |
Genetic Algorithm | 64 | -1.0 ± 0.6 | 0 | 2 | |
Reinforced Body | 53 | -1.1 ± 0.5 | 0 | 1 | |
Go for the Eyes+1 | 62 | -1.1 ± 0.7 | 1 | 1 | |
Compile Driver | 104 | -1.4 ± 0.4 | 1 | 1 | |
Hologram+1 | 50 | -1.5 ± 1.0 | 1 | 3 | |
Streamline | 60 | -2.0 ± 0.7 | 1 | 5 | |
Equilibrium | 72 | -2.0 ± 0.6 | 0 | 3 | |
Claw | 99 | -2.3 ± 0.9 | 0 | 7 | |
Doom and Gloom | 71 | -2.4 ± 0.7 | 0 | 2 | |
Streamline+1 | 70 | -3.1 ± 0.6 | 0 | 2 |