listed cardnumber of times Electrodynamics offered in card rewards while listed card in deckmean model score change when listed card is removed# times removing listed card causes model to skip Electrodynamics# times removing listed card causes model to take Electrodynamics
Echo Form+1 103 2.7 ± 1.430
Ball Lightning 2539 2.7 ± 0.1361
Thunder Strike 103 2.2 ± 0.620
Storm 207 2.0 ± 0.621
Static Discharge 399 1.9 ± 0.360
Ball Lightning+1 473 1.8 ± 0.351
TURBO 366 1.8 ± 0.371
Zap+1 2820 1.7 ± 0.1212
Dualcast 5668 1.6 ± 0.1409
Compile Driver+1 112 1.6 ± 0.711
Static Discharge+1 378 1.6 ± 0.340
Zap 4175 1.5 ± 0.1347
Sunder 317 1.3 ± 0.250
Chill+1 101 1.2 ± 0.500
Capacitor 824 1.2 ± 0.282
Heatsinks 138 1.1 ± 0.811
Rip and Tear 258 1.1 ± 0.341
Compile Driver 782 1.0 ± 0.296
Meteor Strike 69 1.0 ± 0.911
Sweeping Beam+1 303 1.0 ± 0.313
Defend+1 705 1.0 ± 0.141
Chaos+1 242 1.0 ± 0.340
Sweeping Beam 917 1.0 ± 0.160
Barrage 437 0.9 ± 0.253
Double Energy 102 0.8 ± 0.501
Capacitor+1 359 0.8 ± 0.321
Defend 6899 0.8 ± 0.02928
Auto-Shields 304 0.8 ± 0.242
Defragment+1 1267 0.7 ± 0.1104
Strike 6795 0.6 ± 0.0383
Coolheaded+1 569 0.6 ± 0.232
Strike+1 636 0.6 ± 0.151
Cold Snap+1 227 0.5 ± 0.411
Tempest+1 122 0.4 ± 0.511
Recursion 255 0.3 ± 0.340
Bullseye+1 145 0.2 ± 0.521
Double Energy+1 66 0.2 ± 0.710
Reinforced Body 399 0.1 ± 0.231
Melter 518 0.1 ± 0.232
Tempest 239 0.1 ± 0.412
Recycle 118 0.0 ± 0.711
Multi-Cast 66 0.0 ± 0.600
Melter+1 98 -0.0 ± 0.501
Rip and Tear+1 113 -0.0 ± 0.612
Fission 74 -0.1 ± 0.300
Cold Snap 2120 -0.1 ± 0.188
Charge Battery 1481 -0.1 ± 0.126
Doom and Gloom 599 -0.2 ± 0.226
Overclock 63 -0.2 ± 0.910
Core Surge 363 -0.3 ± 0.325
White Noise 515 -0.3 ± 0.234
Coolheaded 1503 -0.3 ± 0.149
White Noise+1 253 -0.3 ± 0.413
Bullseye 302 -0.3 ± 0.245
Pain 82 -0.4 ± 0.610
Biased Cognition 239 -0.4 ± 0.420
Boot Sequence 500 -0.4 ± 0.213
Chill 695 -0.5 ± 0.106
Hello World 131 -0.5 ± 0.620
Seek 241 -0.5 ± 0.310
Skim 198 -0.5 ± 0.340
Defragment 604 -0.5 ± 0.226
Self Repair 1002 -0.6 ± 0.116
Steam Barrier 476 -0.7 ± 0.244
Reinforced Body+1 117 -0.7 ± 0.611
Loop 536 -0.7 ± 0.213
Chaos 152 -0.8 ± 0.410
Consume+1 247 -0.8 ± 0.313
Genetic Algorithm 453 -0.8 ± 0.205
Reboot 153 -0.9 ± 0.311
Storm+1 136 -0.9 ± 0.713
Biased Cognition+1 188 -0.9 ± 0.405
Force Field 115 -0.9 ± 0.712
Leap+1 91 -1.0 ± 0.501
Sunder+1 479 -1.0 ± 0.3011
Recursion+1 197 -1.0 ± 0.412
Streamline+1 545 -1.0 ± 0.217
Echo Form 454 -1.0 ± 0.799
Dualcast+1 1295 -1.1 ± 0.1613
Doom and Gloom+1 346 -1.1 ± 0.4211
Injury 159 -1.1 ± 0.400
Regret 138 -1.1 ± 0.402
Amplify 77 -1.1 ± 0.700
TURBO+1 109 -1.1 ± 0.834
Apotheosis+1 131 -1.2 ± 0.521
Hologram 638 -1.2 ± 0.207
Doubt 232 -1.2 ± 0.302
Loop+1 518 -1.3 ± 0.206
Fission+1 124 -1.3 ± 0.400
Fusion+1 68 -1.3 ± 0.801
Rebound 437 -1.4 ± 0.213
Charge Battery+1 199 -1.5 ± 0.302
Creative AI 133 -1.6 ± 0.804
Darkness 241 -1.6 ± 0.403
Blizzard 125 -1.7 ± 0.610
Leap 817 -1.7 ± 0.1112
Glacier 1213 -1.7 ± 0.2126
Self Repair+1 213 -1.7 ± 0.403
Rebound+1 56 -1.8 ± 0.610
Barrage+1 303 -1.8 ± 0.419
Streamline 635 -1.8 ± 0.205
Creative AI+1 138 -1.9 ± 0.803
Stack 161 -1.9 ± 0.502
FTL+1 73 -2.0 ± 0.700
Curse of the Bell 60 -2.0 ± 0.501
Beam Cell 521 -2.0 ± 0.322
Equilibrium 417 -2.2 ± 0.319
Go for the Eyes 775 -2.3 ± 0.2114
FTL 642 -2.3 ± 0.219
Seek+1 81 -2.5 ± 0.802
Hologram+1 339 -2.6 ± 0.408
Go for the Eyes+1 315 -2.6 ± 0.303
Consume 230 -2.7 ± 0.501
Equilibrium+1 89 -2.8 ± 0.700
Rainbow+1 111 -2.8 ± 0.701
Recycle+1 109 -2.9 ± 0.912
Rainbow 150 -3.0 ± 0.504
Machine Learning 141 -3.1 ± 0.506
Genetic Algorithm+1 176 -3.3 ± 0.604
All for One 188 -3.4 ± 0.705
Glacier+1 177 -3.6 ± 0.606
Buffer+1 182 -3.8 ± 0.6010
Fusion 66 -3.9 ± 1.214
Claw+1 128 -4.5 ± 1.017
Claw 902 -4.8 ± 0.4240
Blizzard+1 89 -6.4 ± 1.204
Darkness+1 247 -6.6 ± 0.8018
Hyperbeam 60 -7.5 ± 1.603
Buffer 154 -7.7 ± 0.9010
Scrape 101 -7.7 ± 1.708
Beam Cell+1 270 -8.7 ± 0.7015
Hyperbeam+1 98 -14.0 ± 1.8015
Electrodynamics+1 157 -37.7 ± 2.5067
Electrodynamics 455 -48.6 ± 1.50261