listed card | number of times Electrodynamics offered in card rewards while listed card in deck | mean model score change when listed card is removed | # times removing listed card causes model to skip Electrodynamics | # times removing listed card causes model to take Electrodynamics | |
---|---|---|---|---|---|
Echo Form+1 | 103 | 2.7 ± 1.4 | 3 | 0 | |
Ball Lightning | 2539 | 2.7 ± 0.1 | 36 | 1 | |
Thunder Strike | 103 | 2.2 ± 0.6 | 2 | 0 | |
Storm | 207 | 2.0 ± 0.6 | 2 | 1 | |
Static Discharge | 399 | 1.9 ± 0.3 | 6 | 0 | |
Ball Lightning+1 | 473 | 1.8 ± 0.3 | 5 | 1 | |
TURBO | 366 | 1.8 ± 0.3 | 7 | 1 | |
Zap+1 | 2820 | 1.7 ± 0.1 | 21 | 2 | |
Dualcast | 5668 | 1.6 ± 0.1 | 40 | 9 | |
Compile Driver+1 | 112 | 1.6 ± 0.7 | 1 | 1 | |
Static Discharge+1 | 378 | 1.6 ± 0.3 | 4 | 0 | |
Zap | 4175 | 1.5 ± 0.1 | 34 | 7 | |
Sunder | 317 | 1.3 ± 0.2 | 5 | 0 | |
Chill+1 | 101 | 1.2 ± 0.5 | 0 | 0 | |
Capacitor | 824 | 1.2 ± 0.2 | 8 | 2 | |
Heatsinks | 138 | 1.1 ± 0.8 | 1 | 1 | |
Rip and Tear | 258 | 1.1 ± 0.3 | 4 | 1 | |
Compile Driver | 782 | 1.0 ± 0.2 | 9 | 6 | |
Meteor Strike | 69 | 1.0 ± 0.9 | 1 | 1 | |
Sweeping Beam+1 | 303 | 1.0 ± 0.3 | 1 | 3 | |
Defend+1 | 705 | 1.0 ± 0.1 | 4 | 1 | |
Chaos+1 | 242 | 1.0 ± 0.3 | 4 | 0 | |
Sweeping Beam | 917 | 1.0 ± 0.1 | 6 | 0 | |
Barrage | 437 | 0.9 ± 0.2 | 5 | 3 | |
Double Energy | 102 | 0.8 ± 0.5 | 0 | 1 | |
Capacitor+1 | 359 | 0.8 ± 0.3 | 2 | 1 | |
Defend | 6899 | 0.8 ± 0.0 | 29 | 28 | |
Auto-Shields | 304 | 0.8 ± 0.2 | 4 | 2 | |
Defragment+1 | 1267 | 0.7 ± 0.1 | 10 | 4 | |
Strike | 6795 | 0.6 ± 0.0 | 38 | 3 | |
Coolheaded+1 | 569 | 0.6 ± 0.2 | 3 | 2 | |
Strike+1 | 636 | 0.6 ± 0.1 | 5 | 1 | |
Cold Snap+1 | 227 | 0.5 ± 0.4 | 1 | 1 | |
Tempest+1 | 122 | 0.4 ± 0.5 | 1 | 1 | |
Recursion | 255 | 0.3 ± 0.3 | 4 | 0 | |
Bullseye+1 | 145 | 0.2 ± 0.5 | 2 | 1 | |
Double Energy+1 | 66 | 0.2 ± 0.7 | 1 | 0 | |
Reinforced Body | 399 | 0.1 ± 0.2 | 3 | 1 | |
Melter | 518 | 0.1 ± 0.2 | 3 | 2 | |
Tempest | 239 | 0.1 ± 0.4 | 1 | 2 | |
Recycle | 118 | 0.0 ± 0.7 | 1 | 1 | |
Multi-Cast | 66 | 0.0 ± 0.6 | 0 | 0 | |
Melter+1 | 98 | -0.0 ± 0.5 | 0 | 1 | |
Rip and Tear+1 | 113 | -0.0 ± 0.6 | 1 | 2 | |
Fission | 74 | -0.1 ± 0.3 | 0 | 0 | |
Cold Snap | 2120 | -0.1 ± 0.1 | 8 | 8 | |
Charge Battery | 1481 | -0.1 ± 0.1 | 2 | 6 | |
Doom and Gloom | 599 | -0.2 ± 0.2 | 2 | 6 | |
Overclock | 63 | -0.2 ± 0.9 | 1 | 0 | |
Core Surge | 363 | -0.3 ± 0.3 | 2 | 5 | |
White Noise | 515 | -0.3 ± 0.2 | 3 | 4 | |
Coolheaded | 1503 | -0.3 ± 0.1 | 4 | 9 | |
White Noise+1 | 253 | -0.3 ± 0.4 | 1 | 3 | |
Bullseye | 302 | -0.3 ± 0.2 | 4 | 5 | |
Pain | 82 | -0.4 ± 0.6 | 1 | 0 | |
Biased Cognition | 239 | -0.4 ± 0.4 | 2 | 0 | |
Boot Sequence | 500 | -0.4 ± 0.2 | 1 | 3 | |
Chill | 695 | -0.5 ± 0.1 | 0 | 6 | |
Hello World | 131 | -0.5 ± 0.6 | 2 | 0 | |
Seek | 241 | -0.5 ± 0.3 | 1 | 0 | |
Skim | 198 | -0.5 ± 0.3 | 4 | 0 | |
Defragment | 604 | -0.5 ± 0.2 | 2 | 6 | |
Self Repair | 1002 | -0.6 ± 0.1 | 1 | 6 | |
Steam Barrier | 476 | -0.7 ± 0.2 | 4 | 4 | |
Reinforced Body+1 | 117 | -0.7 ± 0.6 | 1 | 1 | |
Loop | 536 | -0.7 ± 0.2 | 1 | 3 | |
Chaos | 152 | -0.8 ± 0.4 | 1 | 0 | |
Consume+1 | 247 | -0.8 ± 0.3 | 1 | 3 | |
Genetic Algorithm | 453 | -0.8 ± 0.2 | 0 | 5 | |
Reboot | 153 | -0.9 ± 0.3 | 1 | 1 | |
Storm+1 | 136 | -0.9 ± 0.7 | 1 | 3 | |
Biased Cognition+1 | 188 | -0.9 ± 0.4 | 0 | 5 | |
Force Field | 115 | -0.9 ± 0.7 | 1 | 2 | |
Leap+1 | 91 | -1.0 ± 0.5 | 0 | 1 | |
Sunder+1 | 479 | -1.0 ± 0.3 | 0 | 11 | |
Recursion+1 | 197 | -1.0 ± 0.4 | 1 | 2 | |
Streamline+1 | 545 | -1.0 ± 0.2 | 1 | 7 | |
Echo Form | 454 | -1.0 ± 0.7 | 9 | 9 | |
Dualcast+1 | 1295 | -1.1 ± 0.1 | 6 | 13 | |
Doom and Gloom+1 | 346 | -1.1 ± 0.4 | 2 | 11 | |
Injury | 159 | -1.1 ± 0.4 | 0 | 0 | |
Regret | 138 | -1.1 ± 0.4 | 0 | 2 | |
Amplify | 77 | -1.1 ± 0.7 | 0 | 0 | |
TURBO+1 | 109 | -1.1 ± 0.8 | 3 | 4 | |
Apotheosis+1 | 131 | -1.2 ± 0.5 | 2 | 1 | |
Hologram | 638 | -1.2 ± 0.2 | 0 | 7 | |
Doubt | 232 | -1.2 ± 0.3 | 0 | 2 | |
Loop+1 | 518 | -1.3 ± 0.2 | 0 | 6 | |
Fission+1 | 124 | -1.3 ± 0.4 | 0 | 0 | |
Fusion+1 | 68 | -1.3 ± 0.8 | 0 | 1 | |
Rebound | 437 | -1.4 ± 0.2 | 1 | 3 | |
Charge Battery+1 | 199 | -1.5 ± 0.3 | 0 | 2 | |
Creative AI | 133 | -1.6 ± 0.8 | 0 | 4 | |
Darkness | 241 | -1.6 ± 0.4 | 0 | 3 | |
Blizzard | 125 | -1.7 ± 0.6 | 1 | 0 | |
Leap | 817 | -1.7 ± 0.1 | 1 | 12 | |
Glacier | 1213 | -1.7 ± 0.2 | 1 | 26 | |
Self Repair+1 | 213 | -1.7 ± 0.4 | 0 | 3 | |
Rebound+1 | 56 | -1.8 ± 0.6 | 1 | 0 | |
Barrage+1 | 303 | -1.8 ± 0.4 | 1 | 9 | |
Streamline | 635 | -1.8 ± 0.2 | 0 | 5 | |
Creative AI+1 | 138 | -1.9 ± 0.8 | 0 | 3 | |
Stack | 161 | -1.9 ± 0.5 | 0 | 2 | |
FTL+1 | 73 | -2.0 ± 0.7 | 0 | 0 | |
Curse of the Bell | 60 | -2.0 ± 0.5 | 0 | 1 | |
Beam Cell | 521 | -2.0 ± 0.3 | 2 | 2 | |
Equilibrium | 417 | -2.2 ± 0.3 | 1 | 9 | |
Go for the Eyes | 775 | -2.3 ± 0.2 | 1 | 14 | |
FTL | 642 | -2.3 ± 0.2 | 1 | 9 | |
Seek+1 | 81 | -2.5 ± 0.8 | 0 | 2 | |
Hologram+1 | 339 | -2.6 ± 0.4 | 0 | 8 | |
Go for the Eyes+1 | 315 | -2.6 ± 0.3 | 0 | 3 | |
Consume | 230 | -2.7 ± 0.5 | 0 | 1 | |
Equilibrium+1 | 89 | -2.8 ± 0.7 | 0 | 0 | |
Rainbow+1 | 111 | -2.8 ± 0.7 | 0 | 1 | |
Recycle+1 | 109 | -2.9 ± 0.9 | 1 | 2 | |
Rainbow | 150 | -3.0 ± 0.5 | 0 | 4 | |
Machine Learning | 141 | -3.1 ± 0.5 | 0 | 6 | |
Genetic Algorithm+1 | 176 | -3.3 ± 0.6 | 0 | 4 | |
All for One | 188 | -3.4 ± 0.7 | 0 | 5 | |
Glacier+1 | 177 | -3.6 ± 0.6 | 0 | 6 | |
Buffer+1 | 182 | -3.8 ± 0.6 | 0 | 10 | |
Fusion | 66 | -3.9 ± 1.2 | 1 | 4 | |
Claw+1 | 128 | -4.5 ± 1.0 | 1 | 7 | |
Claw | 902 | -4.8 ± 0.4 | 2 | 40 | |
Blizzard+1 | 89 | -6.4 ± 1.2 | 0 | 4 | |
Darkness+1 | 247 | -6.6 ± 0.8 | 0 | 18 | |
Hyperbeam | 60 | -7.5 ± 1.6 | 0 | 3 | |
Buffer | 154 | -7.7 ± 0.9 | 0 | 10 | |
Scrape | 101 | -7.7 ± 1.7 | 0 | 8 | |
Beam Cell+1 | 270 | -8.7 ± 0.7 | 0 | 15 | |
Hyperbeam+1 | 98 | -14.0 ± 1.8 | 0 | 15 | |
Electrodynamics+1 | 157 | -37.7 ± 2.5 | 0 | 67 | |
Electrodynamics | 455 | -48.6 ± 1.5 | 0 | 261 |