| listed card | number of times Loop+1 offered in card rewards while listed card in deck | mean model score change when listed card is removed | # times removing listed card causes model to skip Loop+1 | # times removing listed card causes model to take Loop+1 | |
|---|---|---|---|---|---|
| Auto-Shields | 55 | 4.3 ± 0.7 | 1 | 0 | |
| Dualcast | 659 | 4.0 ± 0.2 | 28 | 2 | |
| Doom and Gloom | 102 | 4.0 ± 0.7 | 5 | 0 | |
| Static Discharge+1 | 77 | 3.7 ± 0.9 | 0 | 0 | |
| Dualcast+1 | 163 | 3.2 ± 0.5 | 3 | 1 | |
| Defragment+1 | 252 | 3.1 ± 0.4 | 6 | 0 | |
| Cold Snap | 271 | 3.0 ± 0.3 | 4 | 1 | |
| Compile Driver | 115 | 2.9 ± 0.7 | 2 | 2 | |
| Biased Cognition | 65 | 2.9 ± 0.7 | 1 | 0 | |
| Buffer+1 | 68 | 2.8 ± 0.8 | 2 | 0 | |
| Core Surge | 115 | 2.8 ± 0.6 | 3 | 0 | |
| Capacitor | 101 | 2.6 ± 0.7 | 4 | 0 | |
| Self Repair | 126 | 2.6 ± 0.6 | 2 | 3 | |
| Biased Cognition+1 | 70 | 2.6 ± 0.7 | 1 | 0 | |
| Zap | 493 | 2.4 ± 0.2 | 10 | 0 | |
| Defend+1 | 121 | 2.4 ± 0.4 | 2 | 0 | |
| Defend | 769 | 2.4 ± 0.2 | 14 | 0 | |
| Electrodynamics | 136 | 2.3 ± 0.8 | 5 | 1 | |
| Zap+1 | 336 | 2.1 ± 0.3 | 6 | 1 | |
| Hologram+1 | 77 | 2.1 ± 0.6 | 2 | 0 | |
| Loop+1 | 107 | 2.0 ± 0.5 | 0 | 2 | |
| Loop | 62 | 1.9 ± 0.7 | 1 | 0 | |
| Rebound | 58 | 1.7 ± 0.8 | 1 | 0 | |
| Defragment | 87 | 1.7 ± 0.5 | 3 | 1 | |
| Echo Form | 105 | 1.6 ± 0.7 | 3 | 1 | |
| Charge Battery | 222 | 1.5 ± 0.3 | 3 | 0 | |
| Capacitor+1 | 108 | 1.5 ± 0.9 | 2 | 2 | |
| Genetic Algorithm | 63 | 1.4 ± 0.6 | 1 | 1 | |
| Go for the Eyes | 127 | 1.4 ± 0.5 | 4 | 0 | |
| Consume+1 | 53 | 1.3 ± 0.8 | 1 | 0 | |
| Melter | 59 | 1.3 ± 0.6 | 0 | 0 | |
| Reinforced Body | 69 | 1.2 ± 0.5 | 0 | 1 | |
| Coolheaded | 219 | 1.2 ± 0.4 | 6 | 0 | |
| Equilibrium | 85 | 1.2 ± 0.7 | 2 | 2 | |
| Chill | 95 | 1.2 ± 0.5 | 3 | 1 | |
| Glacier | 192 | 1.0 ± 0.5 | 6 | 1 | |
| White Noise | 78 | 0.9 ± 0.6 | 1 | 1 | |
| Strike+1 | 117 | 0.9 ± 0.4 | 1 | 0 | |
| Ball Lightning | 311 | 0.8 ± 0.3 | 3 | 1 | |
| Sweeping Beam | 135 | 0.8 ± 0.4 | 1 | 0 | |
| Coolheaded+1 | 107 | 0.6 ± 0.7 | 5 | 2 | |
| Hologram | 100 | 0.6 ± 0.5 | 0 | 1 | |
| Self Repair+1 | 74 | 0.5 ± 0.6 | 0 | 0 | |
| Barrage | 69 | 0.4 ± 0.8 | 0 | 2 | |
| Steam Barrier | 68 | 0.3 ± 0.7 | 1 | 0 | |
| Strike | 727 | 0.0 ± 0.1 | 3 | 6 | |
| Leap | 104 | -0.1 ± 0.5 | 1 | 1 | |
| Boot Sequence | 74 | -0.1 ± 0.6 | 0 | 2 | |
| Seek | 68 | -0.2 ± 0.4 | 0 | 0 | |
| Rainbow | 52 | -0.3 ± 0.8 | 0 | 0 | |
| Electrodynamics+1 | 80 | -0.4 ± 1.0 | 0 | 0 | |
| TURBO | 65 | -0.5 ± 0.8 | 2 | 1 | |
| Ball Lightning+1 | 76 | -0.6 ± 0.6 | 0 | 2 | |
| Streamline+1 | 80 | -1.2 ± 0.7 | 1 | 2 | |
| Sunder+1 | 54 | -1.3 ± 0.7 | 0 | 0 | |
| FTL | 79 | -1.3 ± 0.8 | 0 | 2 | |
| Claw | 121 | -1.8 ± 1.1 | 1 | 4 | |
| Beam Cell | 68 | -2.4 ± 0.9 | 0 | 1 | |
| Streamline | 55 | -2.4 ± 0.8 | 0 | 0 | |
| All for One | 54 | -3.5 ± 1.6 | 0 | 2 |