listed cardnumber of times Loop+1 offered in card rewards while listed card in deckmean model score change when listed card is removed# times removing listed card causes model to skip Loop+1# times removing listed card causes model to take Loop+1
Auto-Shields 55 4.3 ± 0.710
Dualcast 659 4.0 ± 0.2282
Doom and Gloom 102 4.0 ± 0.750
Static Discharge+1 77 3.7 ± 0.900
Dualcast+1 163 3.2 ± 0.531
Defragment+1 252 3.1 ± 0.460
Cold Snap 271 3.0 ± 0.341
Compile Driver 115 2.9 ± 0.722
Biased Cognition 65 2.9 ± 0.710
Buffer+1 68 2.8 ± 0.820
Core Surge 115 2.8 ± 0.630
Capacitor 101 2.6 ± 0.740
Self Repair 126 2.6 ± 0.623
Biased Cognition+1 70 2.6 ± 0.710
Zap 493 2.4 ± 0.2100
Defend+1 121 2.4 ± 0.420
Defend 769 2.4 ± 0.2140
Electrodynamics 136 2.3 ± 0.851
Zap+1 336 2.1 ± 0.361
Hologram+1 77 2.1 ± 0.620
Loop+1 107 2.0 ± 0.502
Loop 62 1.9 ± 0.710
Rebound 58 1.7 ± 0.810
Defragment 87 1.7 ± 0.531
Echo Form 105 1.6 ± 0.731
Charge Battery 222 1.5 ± 0.330
Capacitor+1 108 1.5 ± 0.922
Genetic Algorithm 63 1.4 ± 0.611
Go for the Eyes 127 1.4 ± 0.540
Consume+1 53 1.3 ± 0.810
Melter 59 1.3 ± 0.600
Reinforced Body 69 1.2 ± 0.501
Coolheaded 219 1.2 ± 0.460
Equilibrium 85 1.2 ± 0.722
Chill 95 1.2 ± 0.531
Glacier 192 1.0 ± 0.561
White Noise 78 0.9 ± 0.611
Strike+1 117 0.9 ± 0.410
Ball Lightning 311 0.8 ± 0.331
Sweeping Beam 135 0.8 ± 0.410
Coolheaded+1 107 0.6 ± 0.752
Hologram 100 0.6 ± 0.501
Self Repair+1 74 0.5 ± 0.600
Barrage 69 0.4 ± 0.802
Steam Barrier 68 0.3 ± 0.710
Strike 727 0.0 ± 0.136
Leap 104 -0.1 ± 0.511
Boot Sequence 74 -0.1 ± 0.602
Seek 68 -0.2 ± 0.400
Rainbow 52 -0.3 ± 0.800
Electrodynamics+1 80 -0.4 ± 1.000
TURBO 65 -0.5 ± 0.821
Ball Lightning+1 76 -0.6 ± 0.602
Streamline+1 80 -1.2 ± 0.712
Sunder+1 54 -1.3 ± 0.700
FTL 79 -1.3 ± 0.802
Claw 121 -1.8 ± 1.114
Beam Cell 68 -2.4 ± 0.901
Streamline 55 -2.4 ± 0.800
All for One 54 -3.5 ± 1.602