listed card | number of times Loop+1 offered in card rewards while listed card in deck | mean model score change when listed card is removed | # times removing listed card causes model to skip Loop+1 | # times removing listed card causes model to take Loop+1 | |
---|---|---|---|---|---|
Auto-Shields | 55 | 4.3 ± 0.7 | 1 | 0 | |
Dualcast | 659 | 4.0 ± 0.2 | 28 | 2 | |
Doom and Gloom | 102 | 4.0 ± 0.7 | 5 | 0 | |
Static Discharge+1 | 77 | 3.7 ± 0.9 | 0 | 0 | |
Dualcast+1 | 163 | 3.2 ± 0.5 | 3 | 1 | |
Defragment+1 | 252 | 3.1 ± 0.4 | 6 | 0 | |
Cold Snap | 271 | 3.0 ± 0.3 | 4 | 1 | |
Compile Driver | 115 | 2.9 ± 0.7 | 2 | 2 | |
Biased Cognition | 65 | 2.9 ± 0.7 | 1 | 0 | |
Buffer+1 | 68 | 2.8 ± 0.8 | 2 | 0 | |
Core Surge | 115 | 2.8 ± 0.6 | 3 | 0 | |
Capacitor | 101 | 2.6 ± 0.7 | 4 | 0 | |
Self Repair | 126 | 2.6 ± 0.6 | 2 | 3 | |
Biased Cognition+1 | 70 | 2.6 ± 0.7 | 1 | 0 | |
Zap | 493 | 2.4 ± 0.2 | 10 | 0 | |
Defend+1 | 121 | 2.4 ± 0.4 | 2 | 0 | |
Defend | 769 | 2.4 ± 0.2 | 14 | 0 | |
Electrodynamics | 136 | 2.3 ± 0.8 | 5 | 1 | |
Zap+1 | 336 | 2.1 ± 0.3 | 6 | 1 | |
Hologram+1 | 77 | 2.1 ± 0.6 | 2 | 0 | |
Loop+1 | 107 | 2.0 ± 0.5 | 0 | 2 | |
Loop | 62 | 1.9 ± 0.7 | 1 | 0 | |
Rebound | 58 | 1.7 ± 0.8 | 1 | 0 | |
Defragment | 87 | 1.7 ± 0.5 | 3 | 1 | |
Echo Form | 105 | 1.6 ± 0.7 | 3 | 1 | |
Charge Battery | 222 | 1.5 ± 0.3 | 3 | 0 | |
Capacitor+1 | 108 | 1.5 ± 0.9 | 2 | 2 | |
Genetic Algorithm | 63 | 1.4 ± 0.6 | 1 | 1 | |
Go for the Eyes | 127 | 1.4 ± 0.5 | 4 | 0 | |
Consume+1 | 53 | 1.3 ± 0.8 | 1 | 0 | |
Melter | 59 | 1.3 ± 0.6 | 0 | 0 | |
Reinforced Body | 69 | 1.2 ± 0.5 | 0 | 1 | |
Coolheaded | 219 | 1.2 ± 0.4 | 6 | 0 | |
Equilibrium | 85 | 1.2 ± 0.7 | 2 | 2 | |
Chill | 95 | 1.2 ± 0.5 | 3 | 1 | |
Glacier | 192 | 1.0 ± 0.5 | 6 | 1 | |
White Noise | 78 | 0.9 ± 0.6 | 1 | 1 | |
Strike+1 | 117 | 0.9 ± 0.4 | 1 | 0 | |
Ball Lightning | 311 | 0.8 ± 0.3 | 3 | 1 | |
Sweeping Beam | 135 | 0.8 ± 0.4 | 1 | 0 | |
Coolheaded+1 | 107 | 0.6 ± 0.7 | 5 | 2 | |
Hologram | 100 | 0.6 ± 0.5 | 0 | 1 | |
Self Repair+1 | 74 | 0.5 ± 0.6 | 0 | 0 | |
Barrage | 69 | 0.4 ± 0.8 | 0 | 2 | |
Steam Barrier | 68 | 0.3 ± 0.7 | 1 | 0 | |
Strike | 727 | 0.0 ± 0.1 | 3 | 6 | |
Leap | 104 | -0.1 ± 0.5 | 1 | 1 | |
Boot Sequence | 74 | -0.1 ± 0.6 | 0 | 2 | |
Seek | 68 | -0.2 ± 0.4 | 0 | 0 | |
Rainbow | 52 | -0.3 ± 0.8 | 0 | 0 | |
Electrodynamics+1 | 80 | -0.4 ± 1.0 | 0 | 0 | |
TURBO | 65 | -0.5 ± 0.8 | 2 | 1 | |
Ball Lightning+1 | 76 | -0.6 ± 0.6 | 0 | 2 | |
Streamline+1 | 80 | -1.2 ± 0.7 | 1 | 2 | |
Sunder+1 | 54 | -1.3 ± 0.7 | 0 | 0 | |
FTL | 79 | -1.3 ± 0.8 | 0 | 2 | |
Claw | 121 | -1.8 ± 1.1 | 1 | 4 | |
Beam Cell | 68 | -2.4 ± 0.9 | 0 | 1 | |
Streamline | 55 | -2.4 ± 0.8 | 0 | 0 | |
All for One | 54 | -3.5 ± 1.6 | 0 | 2 |