listed card | number of times Consume+1 offered in card rewards while listed card in deck | mean model score change when listed card is removed | # times removing listed card causes model to skip Consume+1 | # times removing listed card causes model to take Consume+1 | |
---|---|---|---|---|---|
Capacitor+1 | 51 | 10.6 ± 1.6 | 10 | 0 | |
Capacitor | 90 | 7.9 ± 0.9 | 11 | 0 | |
Loop+1 | 69 | 4.0 ± 0.9 | 9 | 1 | |
Self Repair | 128 | 3.8 ± 0.5 | 15 | 0 | |
Biased Cognition | 83 | 3.8 ± 0.6 | 5 | 0 | |
Seek | 57 | 3.8 ± 0.7 | 7 | 0 | |
Dualcast+1 | 168 | 3.7 ± 0.5 | 11 | 0 | |
Ball Lightning+1 | 55 | 3.7 ± 1.0 | 3 | 0 | |
Zap | 408 | 2.9 ± 0.2 | 24 | 1 | |
Buffer | 50 | 2.9 ± 0.8 | 5 | 0 | |
Defend | 673 | 2.6 ± 0.2 | 34 | 3 | |
Coolheaded | 157 | 2.4 ± 0.4 | 9 | 0 | |
Cold Snap | 254 | 2.4 ± 0.3 | 18 | 1 | |
Charge Battery | 155 | 2.3 ± 0.4 | 9 | 0 | |
Dualcast | 539 | 2.0 ± 0.2 | 27 | 6 | |
Defragment+1 | 201 | 1.9 ± 0.4 | 7 | 1 | |
Hologram | 71 | 1.8 ± 0.5 | 3 | 0 | |
Glacier+1 | 60 | 1.8 ± 0.8 | 4 | 1 | |
Static Discharge+1 | 50 | 1.6 ± 0.8 | 1 | 0 | |
White Noise | 62 | 1.5 ± 0.6 | 1 | 1 | |
Chill+1 | 53 | 1.3 ± 0.7 | 1 | 1 | |
Go for the Eyes+1 | 52 | 1.3 ± 0.8 | 2 | 1 | |
Loop | 65 | 1.2 ± 0.5 | 0 | 1 | |
Barrage | 55 | 1.2 ± 0.8 | 4 | 2 | |
Hologram+1 | 104 | 1.1 ± 0.5 | 2 | 1 | |
Glacier | 146 | 1.1 ± 0.5 | 3 | 2 | |
Static Discharge | 51 | 1.0 ± 1.1 | 4 | 0 | |
Electrodynamics | 101 | 1.0 ± 0.7 | 4 | 5 | |
Coolheaded+1 | 132 | 1.0 ± 0.6 | 5 | 3 | |
Echo Form | 121 | 1.0 ± 0.5 | 4 | 0 | |
Chill | 71 | 0.9 ± 0.5 | 4 | 0 | |
Compile Driver | 79 | 0.9 ± 0.7 | 3 | 1 | |
Zap+1 | 298 | 0.8 ± 0.3 | 9 | 6 | |
Barrage+1 | 59 | 0.8 ± 0.7 | 0 | 1 | |
FTL | 81 | 0.6 ± 0.5 | 4 | 2 | |
Ball Lightning | 290 | 0.4 ± 0.3 | 10 | 5 | |
Seek+1 | 51 | 0.4 ± 0.6 | 1 | 0 | |
Leap | 73 | 0.4 ± 0.6 | 5 | 1 | |
Equilibrium | 61 | 0.3 ± 0.7 | 1 | 1 | |
Boot Sequence | 53 | 0.2 ± 0.6 | 1 | 1 | |
Defragment | 78 | 0.2 ± 0.5 | 1 | 1 | |
Steam Barrier | 59 | 0.1 ± 0.8 | 2 | 1 | |
Core Surge | 83 | 0.1 ± 0.4 | 3 | 0 | |
Charge Battery+1 | 68 | 0.0 ± 0.5 | 0 | 0 | |
Defend+1 | 104 | -0.1 ± 0.5 | 1 | 0 | |
Go for the Eyes | 80 | -0.7 ± 0.6 | 0 | 2 | |
Beam Cell | 50 | -0.7 ± 0.7 | 2 | 2 | |
Leap+1 | 54 | -0.8 ± 0.7 | 1 | 1 | |
Sunder+1 | 51 | -0.9 ± 0.8 | 0 | 1 | |
Recursion+1 | 58 | -0.9 ± 0.7 | 0 | 3 | |
Doom and Gloom | 75 | -0.9 ± 0.8 | 0 | 2 | |
Genetic Algorithm | 56 | -1.1 ± 0.8 | 0 | 1 | |
Sweeping Beam | 90 | -1.4 ± 0.5 | 1 | 5 | |
Strike+1 | 84 | -1.5 ± 0.4 | 0 | 1 | |
Claw | 96 | -1.8 ± 0.8 | 2 | 1 | |
Strike | 628 | -2.0 ± 0.1 | 0 | 28 | |
Streamline | 60 | -3.2 ± 0.8 | 0 | 4 |