listed cardnumber of times Consume+1 offered in card rewards while listed card in deckmean model score change when listed card is removed# times removing listed card causes model to skip Consume+1# times removing listed card causes model to take Consume+1
Capacitor+1 51 10.6 ± 1.6100
Capacitor 90 7.9 ± 0.9110
Loop+1 69 4.0 ± 0.991
Self Repair 128 3.8 ± 0.5150
Biased Cognition 83 3.8 ± 0.650
Seek 57 3.8 ± 0.770
Dualcast+1 168 3.7 ± 0.5110
Ball Lightning+1 55 3.7 ± 1.030
Zap 408 2.9 ± 0.2241
Buffer 50 2.9 ± 0.850
Defend 673 2.6 ± 0.2343
Coolheaded 157 2.4 ± 0.490
Cold Snap 254 2.4 ± 0.3181
Charge Battery 155 2.3 ± 0.490
Dualcast 539 2.0 ± 0.2276
Defragment+1 201 1.9 ± 0.471
Hologram 71 1.8 ± 0.530
Glacier+1 60 1.8 ± 0.841
Static Discharge+1 50 1.6 ± 0.810
White Noise 62 1.5 ± 0.611
Chill+1 53 1.3 ± 0.711
Go for the Eyes+1 52 1.3 ± 0.821
Loop 65 1.2 ± 0.501
Barrage 55 1.2 ± 0.842
Hologram+1 104 1.1 ± 0.521
Glacier 146 1.1 ± 0.532
Static Discharge 51 1.0 ± 1.140
Electrodynamics 101 1.0 ± 0.745
Coolheaded+1 132 1.0 ± 0.653
Echo Form 121 1.0 ± 0.540
Chill 71 0.9 ± 0.540
Compile Driver 79 0.9 ± 0.731
Zap+1 298 0.8 ± 0.396
Barrage+1 59 0.8 ± 0.701
FTL 81 0.6 ± 0.542
Ball Lightning 290 0.4 ± 0.3105
Seek+1 51 0.4 ± 0.610
Leap 73 0.4 ± 0.651
Equilibrium 61 0.3 ± 0.711
Boot Sequence 53 0.2 ± 0.611
Defragment 78 0.2 ± 0.511
Steam Barrier 59 0.1 ± 0.821
Core Surge 83 0.1 ± 0.430
Charge Battery+1 68 0.0 ± 0.500
Defend+1 104 -0.1 ± 0.510
Go for the Eyes 80 -0.7 ± 0.602
Beam Cell 50 -0.7 ± 0.722
Leap+1 54 -0.8 ± 0.711
Sunder+1 51 -0.9 ± 0.801
Recursion+1 58 -0.9 ± 0.703
Doom and Gloom 75 -0.9 ± 0.802
Genetic Algorithm 56 -1.1 ± 0.801
Sweeping Beam 90 -1.4 ± 0.515
Strike+1 84 -1.5 ± 0.401
Claw 96 -1.8 ± 0.821
Strike 628 -2.0 ± 0.1028
Streamline 60 -3.2 ± 0.804