listed card | number of times Scrape+1 offered in card rewards while listed card in deck | mean model score change when listed card is removed | # times removing listed card causes model to skip Scrape+1 | # times removing listed card causes model to take Scrape+1 | |
---|---|---|---|---|---|
Claw | 92 | 3.0 ± 0.7 | 0 | 0 | |
Beam Cell | 59 | 2.7 ± 0.9 | 1 | 0 | |
Go for the Eyes | 88 | 2.4 ± 0.7 | 0 | 0 | |
TURBO | 50 | 2.0 ± 0.8 | 0 | 0 | |
FTL | 67 | 1.3 ± 0.5 | 1 | 0 | |
Seek | 63 | 1.1 ± 0.5 | 1 | 0 | |
Zap+1 | 352 | 1.0 ± 0.2 | 0 | 0 | |
Dualcast+1 | 145 | 0.9 ± 0.3 | 0 | 0 | |
Beam Cell+1 | 64 | 0.9 ± 0.3 | 0 | 0 | |
Go for the Eyes+1 | 93 | 0.8 ± 0.3 | 0 | 0 | |
Boot Sequence | 67 | 0.8 ± 0.3 | 0 | 0 | |
Streamline | 61 | 0.8 ± 0.3 | 0 | 0 | |
Chill | 117 | 0.5 ± 0.2 | 0 | 0 | |
Streamline+1 | 80 | 0.3 ± 0.2 | 0 | 0 | |
Equilibrium | 64 | 0.3 ± 0.2 | 0 | 0 | |
Hologram | 83 | 0.3 ± 0.1 | 0 | 0 | |
Charge Battery | 195 | 0.2 ± 0.1 | 0 | 0 | |
Doom and Gloom | 70 | 0.2 ± 0.2 | 0 | 0 | |
White Noise | 69 | 0.2 ± 0.1 | 0 | 0 | |
Sweeping Beam | 104 | 0.2 ± 0.2 | 0 | 0 | |
Reinforced Body | 51 | 0.1 ± 0.2 | 0 | 0 | |
Buffer | 57 | 0.1 ± 0.1 | 0 | 0 | |
Dualcast | 624 | 0.1 ± 0.0 | 0 | 1 | |
Hologram+1 | 68 | 0.0 ± 0.2 | 0 | 0 | |
Strike+1 | 115 | 0.0 ± 0.1 | 0 | 0 | |
Barrage | 70 | 0.0 ± 0.1 | 0 | 0 | |
Glacier | 196 | -0.0 ± 0.1 | 0 | 1 | |
Echo Form | 118 | -0.0 ± 0.1 | 0 | 0 | |
Loop | 65 | -0.0 ± 0.2 | 0 | 0 | |
Capacitor | 118 | -0.1 ± 0.2 | 0 | 0 | |
Sunder+1 | 82 | -0.1 ± 0.1 | 0 | 0 | |
Leap | 82 | -0.1 ± 0.1 | 0 | 1 | |
Genetic Algorithm | 79 | -0.2 ± 0.2 | 0 | 1 | |
Strike | 661 | -0.2 ± 0.0 | 0 | 1 | |
Compile Driver | 101 | -0.2 ± 0.2 | 0 | 1 | |
Self Repair | 120 | -0.2 ± 0.1 | 0 | 0 | |
Core Surge | 88 | -0.2 ± 0.2 | 0 | 0 | |
Doom and Gloom+1 | 70 | -0.3 ± 0.2 | 0 | 0 | |
Zap | 417 | -0.3 ± 0.1 | 0 | 0 | |
Cold Snap | 247 | -0.3 ± 0.1 | 0 | 0 | |
Biased Cognition | 77 | -0.3 ± 0.1 | 0 | 0 | |
Static Discharge+1 | 65 | -0.4 ± 0.2 | 0 | 0 | |
Coolheaded | 224 | -0.4 ± 0.1 | 0 | 0 | |
Ball Lightning | 265 | -0.4 ± 0.1 | 0 | 1 | |
Defragment | 78 | -0.4 ± 0.2 | 0 | 0 | |
Coolheaded+1 | 107 | -0.4 ± 0.2 | 0 | 0 | |
Electrodynamics | 130 | -0.4 ± 0.1 | 0 | 1 | |
Loop+1 | 82 | -0.5 ± 0.2 | 0 | 1 | |
Self Repair+1 | 50 | -0.5 ± 0.2 | 0 | 0 | |
Ball Lightning+1 | 113 | -0.5 ± 0.2 | 0 | 0 | |
Biased Cognition+1 | 56 | -0.5 ± 0.2 | 0 | 0 | |
Defragment+1 | 201 | -0.5 ± 0.1 | 0 | 1 | |
Defend | 718 | -0.5 ± 0.1 | 0 | 3 | |
Capacitor+1 | 69 | -0.5 ± 0.4 | 0 | 0 | |
Defend+1 | 117 | -0.8 ± 0.2 | 0 | 0 | |
Cold Snap+1 | 84 | -0.8 ± 0.2 | 0 | 0 | |
Barrage+1 | 72 | -1.0 ± 0.3 | 0 | 0 |