listed card | number of times Equilibrium+1 offered in card rewards while listed card in deck | mean model score change when listed card is removed | # times removing listed card causes model to skip Equilibrium+1 | # times removing listed card causes model to take Equilibrium+1 | |
---|---|---|---|---|---|
Self Repair | 142 | 6.2 ± 0.4 | 10 | 0 | |
Streamline+1 | 66 | 5.0 ± 1.1 | 0 | 0 | |
Dualcast | 565 | 4.8 ± 0.3 | 42 | 4 | |
Streamline | 67 | 4.7 ± 0.8 | 3 | 0 | |
Ball Lightning | 293 | 4.6 ± 0.4 | 20 | 0 | |
Cold Snap | 254 | 4.5 ± 0.4 | 20 | 1 | |
Sunder+1 | 60 | 4.4 ± 1.0 | 6 | 0 | |
Ball Lightning+1 | 73 | 4.2 ± 0.8 | 2 | 0 | |
Echo Form | 119 | 4.0 ± 0.6 | 6 | 0 | |
Sweeping Beam | 86 | 3.9 ± 0.7 | 6 | 0 | |
Core Surge | 83 | 3.7 ± 0.6 | 6 | 1 | |
Rebound | 55 | 3.7 ± 1.0 | 5 | 0 | |
Melter | 54 | 3.7 ± 0.8 | 1 | 0 | |
Go for the Eyes | 86 | 3.6 ± 0.8 | 9 | 0 | |
Compile Driver | 104 | 3.3 ± 0.8 | 7 | 3 | |
Capacitor+1 | 56 | 3.3 ± 1.1 | 3 | 2 | |
Go for the Eyes+1 | 61 | 3.2 ± 0.7 | 3 | 1 | |
Doom and Gloom | 75 | 2.6 ± 0.7 | 4 | 0 | |
Beam Cell+1 | 60 | 2.2 ± 1.0 | 5 | 2 | |
Loop+1 | 77 | 2.1 ± 0.6 | 2 | 1 | |
Loop | 62 | 2.1 ± 0.7 | 1 | 0 | |
Defend | 671 | 2.0 ± 0.2 | 18 | 5 | |
Glacier+1 | 55 | 2.0 ± 1.1 | 0 | 0 | |
Seek | 65 | 1.9 ± 0.5 | 0 | 0 | |
Hologram | 72 | 1.8 ± 0.7 | 6 | 0 | |
Genetic Algorithm | 51 | 1.7 ± 0.8 | 1 | 0 | |
Zap+1 | 317 | 1.6 ± 0.3 | 8 | 5 | |
Zap | 385 | 1.3 ± 0.2 | 9 | 6 | |
Coolheaded | 170 | 1.3 ± 0.4 | 4 | 1 | |
Defend+1 | 108 | 1.3 ± 0.4 | 5 | 0 | |
Charge Battery | 147 | 1.2 ± 0.3 | 4 | 2 | |
Charge Battery+1 | 86 | 1.1 ± 0.6 | 3 | 2 | |
Strike+1 | 86 | 1.1 ± 0.5 | 6 | 0 | |
Biased Cognition | 80 | 1.0 ± 0.7 | 4 | 2 | |
Dualcast+1 | 137 | 1.0 ± 0.5 | 4 | 1 | |
Leap | 81 | 0.9 ± 0.7 | 2 | 2 | |
Strike | 630 | 0.8 ± 0.1 | 7 | 3 | |
FTL | 73 | 0.8 ± 0.7 | 1 | 2 | |
Consume+1 | 53 | 0.7 ± 1.0 | 1 | 0 | |
Defragment+1 | 193 | 0.6 ± 0.4 | 2 | 4 | |
Equilibrium | 52 | 0.3 ± 0.8 | 1 | 0 | |
Capacitor | 91 | 0.1 ± 0.7 | 3 | 1 | |
White Noise | 60 | 0.1 ± 0.9 | 0 | 3 | |
Electrodynamics | 112 | -0.2 ± 0.6 | 5 | 3 | |
Coolheaded+1 | 118 | -0.4 ± 0.6 | 4 | 5 | |
Claw | 84 | -0.4 ± 1.0 | 2 | 4 | |
Defragment | 80 | -0.6 ± 0.5 | 1 | 1 | |
Hologram+1 | 89 | -0.7 ± 0.6 | 1 | 0 | |
Static Discharge+1 | 54 | -0.8 ± 0.9 | 0 | 1 | |
Glacier | 167 | -1.0 ± 0.4 | 1 | 7 | |
Static Discharge | 50 | -1.2 ± 0.9 | 0 | 2 | |
Chill | 71 | -1.2 ± 0.5 | 1 | 2 | |
Recursion+1 | 50 | -3.4 ± 0.9 | 0 | 2 |