listed card | number of times FTL+1 offered in card rewards while listed card in deck | mean model score change when listed card is removed | # times removing listed card causes model to skip FTL+1 | # times removing listed card causes model to take FTL+1 | |
---|---|---|---|---|---|
Beam Cell | 58 | 7.0 ± 1.2 | 4 | 0 | |
Claw | 89 | 4.8 ± 1.4 | 7 | 3 | |
Go for the Eyes | 75 | 4.2 ± 0.9 | 8 | 0 | |
Zap+1 | 338 | 4.1 ± 0.3 | 24 | 0 | |
Go for the Eyes+1 | 92 | 4.0 ± 0.8 | 5 | 0 | |
Chill | 97 | 3.7 ± 0.6 | 4 | 0 | |
Sunder+1 | 72 | 3.6 ± 0.8 | 4 | 0 | |
Hologram | 90 | 3.2 ± 0.6 | 8 | 0 | |
Beam Cell+1 | 59 | 3.1 ± 1.1 | 2 | 1 | |
FTL | 63 | 2.9 ± 0.6 | 3 | 1 | |
Steam Barrier | 50 | 2.7 ± 1.1 | 4 | 1 | |
Defend+1 | 132 | 2.5 ± 0.4 | 2 | 0 | |
Sweeping Beam+1 | 68 | 2.3 ± 0.7 | 3 | 0 | |
Sweeping Beam | 107 | 2.3 ± 0.6 | 6 | 1 | |
Boot Sequence | 67 | 2.2 ± 0.6 | 1 | 0 | |
Charge Battery | 165 | 2.1 ± 0.4 | 10 | 1 | |
Dualcast+1 | 162 | 1.9 ± 0.4 | 6 | 0 | |
Claw+1 | 56 | 1.7 ± 1.9 | 3 | 1 | |
Hologram+1 | 62 | 1.7 ± 0.9 | 0 | 2 | |
Dualcast | 581 | 1.6 ± 0.2 | 24 | 6 | |
Compile Driver+1 | 50 | 1.5 ± 1.0 | 2 | 0 | |
Genetic Algorithm | 60 | 1.5 ± 0.7 | 3 | 0 | |
Strike | 652 | 1.4 ± 0.1 | 21 | 2 | |
Cold Snap | 217 | 1.3 ± 0.3 | 4 | 1 | |
Ball Lightning | 256 | 1.3 ± 0.3 | 5 | 1 | |
Streamline+1 | 84 | 1.2 ± 0.6 | 1 | 0 | |
Core Surge | 72 | 1.2 ± 0.5 | 4 | 0 | |
Leap | 99 | 1.1 ± 0.6 | 1 | 0 | |
Barrage | 57 | 1.1 ± 0.7 | 4 | 1 | |
Coolheaded | 207 | 1.1 ± 0.3 | 8 | 1 | |
Melter | 58 | 1.1 ± 0.6 | 2 | 1 | |
Self Repair | 125 | 1.0 ± 0.5 | 3 | 2 | |
Doom and Gloom | 56 | 0.9 ± 0.7 | 0 | 1 | |
Compile Driver | 89 | 0.8 ± 0.5 | 1 | 1 | |
Coolheaded+1 | 102 | 0.6 ± 0.6 | 2 | 2 | |
TURBO | 68 | 0.3 ± 0.7 | 1 | 0 | |
Echo Form | 120 | 0.3 ± 0.4 | 0 | 1 | |
Capacitor | 110 | 0.2 ± 0.5 | 3 | 5 | |
Static Discharge | 56 | 0.2 ± 0.9 | 2 | 2 | |
Buffer | 51 | 0.1 ± 1.0 | 1 | 1 | |
Creative AI | 58 | 0.0 ± 1.0 | 2 | 1 | |
Strike+1 | 100 | 0.0 ± 0.4 | 0 | 4 | |
Capacitor+1 | 56 | 0.0 ± 1.0 | 0 | 1 | |
Seek | 71 | -0.0 ± 0.5 | 1 | 2 | |
Cold Snap+1 | 77 | -0.3 ± 0.7 | 1 | 3 | |
Loop | 68 | -0.3 ± 0.6 | 1 | 1 | |
Defend | 701 | -0.4 ± 0.2 | 9 | 13 | |
Barrage+1 | 61 | -0.5 ± 0.7 | 3 | 0 | |
Defragment+1 | 159 | -0.6 ± 0.4 | 2 | 4 | |
White Noise | 55 | -0.6 ± 0.6 | 1 | 1 | |
Loop+1 | 84 | -0.8 ± 0.6 | 2 | 2 | |
Zap | 406 | -0.9 ± 0.2 | 1 | 7 | |
Equilibrium | 67 | -0.9 ± 0.6 | 0 | 1 | |
Static Discharge+1 | 55 | -1.0 ± 0.5 | 0 | 0 | |
Electrodynamics | 146 | -1.1 ± 0.5 | 0 | 4 | |
Defragment | 94 | -1.1 ± 0.5 | 1 | 1 | |
Doom and Gloom+1 | 70 | -1.2 ± 0.6 | 0 | 2 | |
Biased Cognition | 64 | -1.8 ± 0.7 | 0 | 1 | |
Ball Lightning+1 | 122 | -1.8 ± 0.7 | 1 | 2 | |
Glacier | 192 | -1.9 ± 0.5 | 2 | 4 | |
Glacier+1 | 50 | -2.5 ± 0.9 | 0 | 4 | |
Biased Cognition+1 | 52 | -3.9 ± 1.0 | 0 | 3 |