| listed card | number of times Tempest+1 offered in card rewards while listed card in deck | mean model score change when listed card is removed | # times removing listed card causes model to skip Tempest+1 | # times removing listed card causes model to take Tempest+1 | |
|---|---|---|---|---|---|
| Static Discharge+1 | 56 | 4.0 ± 0.9 | 5 | 0 | |
| Zap+1 | 319 | 3.8 ± 0.3 | 21 | 2 | |
| Leap+1 | 53 | 3.4 ± 0.9 | 1 | 0 | |
| Ball Lightning | 285 | 3.4 ± 0.3 | 17 | 2 | |
| Dualcast | 575 | 3.4 ± 0.2 | 37 | 0 | |
| Electrodynamics | 140 | 3.2 ± 0.6 | 6 | 2 | |
| Dualcast+1 | 149 | 3.1 ± 0.5 | 10 | 0 | |
| Chill | 90 | 3.1 ± 0.7 | 3 | 0 | |
| White Noise | 68 | 2.8 ± 0.6 | 3 | 0 | |
| White Noise+1 | 51 | 2.7 ± 0.7 | 3 | 0 | |
| Capacitor | 114 | 2.3 ± 0.7 | 5 | 3 | |
| Sunder+1 | 59 | 2.2 ± 0.7 | 5 | 0 | |
| Melter | 63 | 1.9 ± 0.8 | 5 | 1 | |
| Leap | 80 | 1.8 ± 0.5 | 5 | 1 | |
| Steam Barrier | 65 | 1.8 ± 0.7 | 3 | 0 | |
| Echo Form | 116 | 1.6 ± 0.5 | 5 | 2 | |
| Rebound | 60 | 1.3 ± 0.7 | 1 | 0 | |
| Charge Battery | 158 | 1.2 ± 0.3 | 4 | 2 | |
| Loop+1 | 65 | 1.2 ± 0.8 | 0 | 0 | |
| Genetic Algorithm | 50 | 1.1 ± 0.6 | 0 | 1 | |
| Defend | 695 | 1.1 ± 0.1 | 15 | 2 | |
| Defragment | 74 | 0.9 ± 0.5 | 0 | 0 | |
| Seek | 54 | 0.8 ± 0.4 | 0 | 0 | |
| Defragment+1 | 185 | 0.8 ± 0.3 | 3 | 1 | |
| Biased Cognition | 78 | 0.8 ± 0.6 | 0 | 1 | |
| Zap | 415 | 0.7 ± 0.2 | 4 | 8 | |
| Core Surge | 95 | 0.5 ± 0.3 | 3 | 0 | |
| Hologram | 71 | 0.5 ± 0.6 | 0 | 2 | |
| Beam Cell | 54 | 0.5 ± 0.8 | 0 | 1 | |
| Doom and Gloom | 64 | 0.4 ± 0.7 | 0 | 4 | |
| Capacitor+1 | 53 | 0.4 ± 1.0 | 0 | 2 | |
| Strike+1 | 102 | 0.3 ± 0.5 | 2 | 2 | |
| Glacier+1 | 51 | 0.3 ± 0.9 | 0 | 0 | |
| Equilibrium | 56 | 0.3 ± 0.7 | 0 | 1 | |
| Defend+1 | 103 | 0.2 ± 0.4 | 2 | 3 | |
| Sweeping Beam | 123 | 0.1 ± 0.5 | 7 | 4 | |
| FTL | 82 | 0.1 ± 0.5 | 2 | 0 | |
| Consume+1 | 64 | 0.0 ± 0.7 | 0 | 1 | |
| Self Repair | 121 | -0.1 ± 0.3 | 4 | 0 | |
| Cold Snap | 275 | -0.2 ± 0.2 | 3 | 5 | |
| Charge Battery+1 | 63 | -0.4 ± 0.6 | 0 | 2 | |
| Barrage+1 | 54 | -0.4 ± 0.8 | 1 | 4 | |
| Ball Lightning+1 | 67 | -0.5 ± 0.5 | 0 | 0 | |
| Strike | 654 | -0.5 ± 0.1 | 7 | 16 | |
| Loop | 84 | -0.7 ± 0.4 | 1 | 3 | |
| Boot Sequence | 60 | -0.9 ± 0.6 | 0 | 2 | |
| Barrage | 54 | -1.0 ± 0.6 | 0 | 1 | |
| Go for the Eyes+1 | 61 | -1.2 ± 0.8 | 0 | 3 | |
| Go for the Eyes | 76 | -1.2 ± 0.5 | 0 | 1 | |
| Streamline | 59 | -1.3 ± 0.9 | 3 | 6 | |
| Glacier | 151 | -1.4 ± 0.4 | 1 | 7 | |
| Hologram+1 | 99 | -1.8 ± 0.5 | 0 | 4 | |
| Coolheaded+1 | 162 | -2.0 ± 0.5 | 0 | 7 | |
| Coolheaded | 170 | -2.0 ± 0.3 | 0 | 9 | |
| Compile Driver | 90 | -2.0 ± 0.6 | 0 | 6 | |
| Streamline+1 | 61 | -2.4 ± 0.9 | 3 | 2 | |
| Claw | 92 | -3.0 ± 1.0 | 1 | 8 |