listed card | number of times Fusion+1 offered in card rewards while listed card in deck | mean model score change when listed card is removed | # times removing listed card causes model to skip Fusion+1 | # times removing listed card causes model to take Fusion+1 | |
---|---|---|---|---|---|
Sunder+1 | 60 | 5.9 ± 1.1 | 4 | 0 | |
Streamline+1 | 67 | 4.0 ± 0.7 | 2 | 0 | |
Echo Form | 123 | 3.2 ± 0.6 | 2 | 0 | |
Loop+1 | 81 | 3.1 ± 0.6 | 5 | 0 | |
Creative AI | 55 | 3.1 ± 0.9 | 1 | 0 | |
Streamline | 66 | 3.1 ± 0.6 | 3 | 0 | |
Dualcast+1 | 137 | 3.0 ± 0.4 | 1 | 0 | |
Capacitor | 132 | 2.8 ± 0.5 | 6 | 0 | |
Charge Battery+1 | 70 | 2.7 ± 0.6 | 4 | 0 | |
Rebound | 55 | 2.7 ± 0.8 | 1 | 1 | |
Capacitor+1 | 89 | 2.6 ± 0.8 | 3 | 1 | |
Beam Cell | 50 | 2.3 ± 0.7 | 1 | 0 | |
Melter | 59 | 2.3 ± 0.8 | 4 | 1 | |
Zap+1 | 329 | 2.1 ± 0.3 | 7 | 0 | |
Reinforced Body | 52 | 2.0 ± 0.6 | 0 | 0 | |
Barrage | 53 | 2.0 ± 0.6 | 1 | 0 | |
Leap+1 | 57 | 2.0 ± 0.7 | 3 | 1 | |
Compile Driver | 88 | 1.9 ± 0.5 | 3 | 0 | |
Equilibrium | 67 | 1.9 ± 0.5 | 2 | 0 | |
Boot Sequence | 60 | 1.9 ± 0.6 | 0 | 0 | |
Sweeping Beam | 115 | 1.9 ± 0.5 | 3 | 0 | |
Consume+1 | 60 | 1.7 ± 0.7 | 4 | 1 | |
Recursion+1 | 61 | 1.7 ± 0.9 | 1 | 0 | |
Strike | 686 | 1.6 ± 0.1 | 16 | 0 | |
Cold Snap | 266 | 1.6 ± 0.2 | 4 | 0 | |
Self Repair+1 | 51 | 1.6 ± 0.6 | 0 | 0 | |
Static Discharge | 50 | 1.5 ± 0.8 | 1 | 0 | |
Strike+1 | 98 | 1.5 ± 0.3 | 2 | 0 | |
Self Repair | 132 | 1.5 ± 0.4 | 2 | 1 | |
Go for the Eyes | 103 | 1.4 ± 0.6 | 2 | 2 | |
Buffer+1 | 51 | 1.4 ± 0.6 | 1 | 0 | |
Biased Cognition | 87 | 1.4 ± 0.5 | 1 | 0 | |
Dualcast | 638 | 1.3 ± 0.2 | 16 | 5 | |
Claw | 106 | 1.3 ± 0.8 | 7 | 2 | |
Defend | 744 | 1.3 ± 0.1 | 15 | 2 | |
Seek | 56 | 1.0 ± 0.5 | 0 | 0 | |
Loop | 90 | 1.0 ± 0.4 | 3 | 0 | |
Core Surge | 120 | 1.0 ± 0.2 | 2 | 0 | |
Charge Battery | 162 | 0.9 ± 0.3 | 3 | 1 | |
Doom and Gloom+1 | 52 | 0.9 ± 0.8 | 0 | 0 | |
Doom and Gloom | 63 | 0.9 ± 0.7 | 3 | 0 | |
Zap | 451 | 0.9 ± 0.1 | 8 | 1 | |
Leap | 103 | 0.9 ± 0.4 | 2 | 0 | |
White Noise+1 | 65 | 0.7 ± 0.5 | 0 | 1 | |
FTL | 70 | 0.7 ± 0.5 | 1 | 0 | |
Chaos+1 | 57 | 0.6 ± 0.4 | 1 | 0 | |
Genetic Algorithm | 57 | 0.5 ± 0.6 | 2 | 0 | |
Electrodynamics | 121 | 0.5 ± 0.6 | 3 | 1 | |
Beam Cell+1 | 56 | 0.5 ± 0.9 | 1 | 2 | |
Hologram | 77 | 0.4 ± 0.5 | 0 | 0 | |
Glacier | 154 | 0.3 ± 0.2 | 0 | 1 | |
Coolheaded | 180 | 0.1 ± 0.2 | 0 | 2 | |
Hologram+1 | 88 | 0.1 ± 0.5 | 1 | 3 | |
Ball Lightning+1 | 73 | -0.0 ± 0.4 | 1 | 3 | |
Chill | 88 | -0.1 ± 0.4 | 1 | 0 | |
Ball Lightning | 280 | -0.1 ± 0.2 | 7 | 4 | |
Defragment+1 | 201 | -0.1 ± 0.2 | 1 | 2 | |
Glacier+1 | 76 | -0.2 ± 0.5 | 1 | 2 | |
Defend+1 | 121 | -0.2 ± 0.3 | 0 | 3 | |
Defragment | 76 | -0.5 ± 0.4 | 0 | 1 | |
Barrage+1 | 53 | -0.8 ± 0.8 | 0 | 1 | |
Steam Barrier | 53 | -1.1 ± 0.7 | 1 | 1 | |
Go for the Eyes+1 | 51 | -1.1 ± 0.5 | 1 | 3 | |
Coolheaded+1 | 139 | -2.0 ± 0.5 | 2 | 4 |