listed cardnumber of times Aggregate offered in card rewards while listed card in deckmean model score change when listed card is removed# times removing listed card causes model to skip Aggregate# times removing listed card causes model to take Aggregate
Stack 193 2.8 ± 0.520
Hello World 138 1.4 ± 0.310
Double Energy 166 1.1 ± 0.300
Storm 274 0.9 ± 0.200
Heatsinks 178 0.9 ± 0.210
Static Discharge 498 0.8 ± 0.110
TURBO 445 0.8 ± 0.110
Tempest 255 0.6 ± 0.100
Thunder Strike 151 0.6 ± 0.210
Recursion 303 0.6 ± 0.110
Creative AI 261 0.6 ± 0.100
Meteor Strike 91 0.6 ± 0.200
Hyperbeam 114 0.6 ± 0.200
Multi-Cast 109 0.6 ± 0.200
Melter 607 0.5 ± 0.100
Sunder 449 0.5 ± 0.100
Go for the Eyes 954 0.5 ± 0.100
Self Repair 1085 0.5 ± 0.000
Fusion 112 0.4 ± 0.100
Overclock 67 0.4 ± 0.100
Echo Form+1 121 0.4 ± 0.200
Injury 190 0.4 ± 0.100
Regret 224 0.4 ± 0.110
Hologram 748 0.4 ± 0.000
Beam Cell 634 0.4 ± 0.100
Creative AI+1 114 0.4 ± 0.100
Auto-Shields 367 0.4 ± 0.100
White Noise 577 0.4 ± 0.000
All for One 245 0.4 ± 0.100
Chaos 208 0.4 ± 0.100
Machine Learning 180 0.4 ± 0.100
Steam Barrier 536 0.4 ± 0.100
Rebound 558 0.3 ± 0.100
Echo Form 629 0.3 ± 0.100
Tempest+1 114 0.3 ± 0.100
Writhe 74 0.3 ± 0.201
White Noise+1 200 0.3 ± 0.110
Bullseye 352 0.3 ± 0.100
Storm+1 135 0.3 ± 0.100
Pain 143 0.3 ± 0.100
Apotheosis 67 0.3 ± 0.100
Steam Barrier+1 53 0.3 ± 0.200
Strike+1 858 0.3 ± 0.000
Chaos+1 225 0.3 ± 0.101
Streamline 814 0.3 ± 0.000
Loop 691 0.3 ± 0.001
Fusion+1 69 0.3 ± 0.100
Rip and Tear 364 0.3 ± 0.000
Sweeping Beam 1204 0.3 ± 0.000
Leap 964 0.3 ± 0.000
Strike 9924 0.3 ± 0.010
Force Field 135 0.3 ± 0.100
Capacitor 913 0.3 ± 0.000
Equilibrium 524 0.3 ± 0.000
Charge Battery 1620 0.2 ± 0.010
Streamline+1 542 0.2 ± 0.000
Static Discharge+1 331 0.2 ± 0.000
Skim 218 0.2 ± 0.000
Leap+1 86 0.2 ± 0.100
Scrape+1 51 0.2 ± 0.200
Reinforced Body 445 0.2 ± 0.100
Apotheosis+1 119 0.2 ± 0.100
Capacitor+1 270 0.2 ± 0.100
Biased Cognition 421 0.2 ± 0.000
Self Repair+1 229 0.2 ± 0.100
Doubt 364 0.2 ± 0.000
TURBO+1 92 0.2 ± 0.100
Charge Battery+1 163 0.2 ± 0.000
Amplify 138 0.2 ± 0.100
Barrage 558 0.2 ± 0.000
Dualcast 8819 0.2 ± 0.010
Rebound+1 62 0.2 ± 0.100
Compile Driver 898 0.2 ± 0.000
Darkness 284 0.2 ± 0.000
Ball Lightning 2972 0.2 ± 0.000
Boot Sequence 605 0.2 ± 0.000
Recycle 180 0.2 ± 0.100
Scrape 147 0.2 ± 0.100
Reinforced Body+1 104 0.1 ± 0.100
Hyperbeam+1 90 0.1 ± 0.100
Buffer 258 0.1 ± 0.100
Claw+1 142 0.1 ± 0.100
Decay 62 0.1 ± 0.100
Zap 6986 0.1 ± 0.010
Loop+1 433 0.1 ± 0.000
Doom and Gloom 684 0.1 ± 0.000
Bullseye+1 142 0.1 ± 0.000
Curse of the Bell 139 0.1 ± 0.100
Apparition 68 0.1 ± 0.100
Genetic Algorithm+1 164 0.1 ± 0.000
Fission 201 0.1 ± 0.000
Darkness+1 215 0.1 ± 0.100
Beam Cell+1 234 0.1 ± 0.100
Genetic Algorithm 571 0.1 ± 0.000
Rainbow 247 0.1 ± 0.000
Chill 767 0.1 ± 0.000
Hologram+1 242 0.1 ± 0.000
Buffer+1 173 0.1 ± 0.000
FTL 716 0.1 ± 0.000
FTL+1 71 0.1 ± 0.100
Electrodynamics 732 0.1 ± 0.000
Consume 288 0.1 ± 0.000
Core Surge 593 0.0 ± 0.000
Coolheaded 1880 0.0 ± 0.000
Melter+1 84 0.0 ± 0.100
Sunder+1 450 0.0 ± 0.000
Dualcast+1 1346 0.0 ± 0.000
Ball Lightning+1 454 0.0 ± 0.000
Fission+1 130 0.0 ± 0.100
Claw 1100 0.0 ± 0.000
Defend+1 945 0.0 ± 0.000
Defragment 903 0.0 ± 0.000
Defend 10072 0.0 ± 0.000
Rip and Tear+1 107 0.0 ± 0.100
Recursion+1 163 0.0 ± 0.000
Glacier 1412 0.0 ± 0.000
Defragment+1 1195 0.0 ± 0.001
Blizzard 202 -0.0 ± 0.000
Panacea 66 -0.0 ± 0.100
Equilibrium+1 70 -0.0 ± 0.000
Barrage+1 296 -0.0 ± 0.000
Seek 406 -0.0 ± 0.000
Rainbow+1 85 -0.0 ± 0.000
Glacier+1 149 -0.0 ± 0.000
Biased Cognition+1 201 -0.0 ± 0.000
Electrodynamics+1 183 -0.0 ± 0.000
Zap+1 3211 -0.0 ± 0.000
Cold Snap+1 214 -0.0 ± 0.000
Coolheaded+1 493 -0.0 ± 0.000
Chill+1 81 -0.0 ± 0.100
Blizzard+1 77 -0.1 ± 0.100
Reboot 213 -0.1 ± 0.001
Seek+1 88 -0.1 ± 0.100
Go for the Eyes+1 326 -0.1 ± 0.000
Sweeping Beam+1 317 -0.1 ± 0.000
Compile Driver+1 110 -0.1 ± 0.000
Consume+1 228 -0.1 ± 0.000
Doom and Gloom+1 324 -0.1 ± 0.100
Recycle+1 107 -0.1 ± 0.100
Cold Snap 2463 -0.1 ± 0.000